Wednesday, February 15, 2012

Pid Rescue

A timing puzzle game. Bring the Pids (an alien race) back to their rocket ship so that they can go home. Go around fences (some electric!) to reach the goal. Click to light up the orb and all the Pids move towards it. Click again to dim it and the Pids stay in place.

This game has been converted from Microsoft XNA to Flash and now to Cocos2D.

Other Group Members: 1 artist (Andrew Dang)

My Role: Programmer
Developed in: Objective-C and Cocos2D
Development Period: Ongoing 2012 project
Occasion: Personal game idea and desire to have a game on the app store
Play Flash Version



Saturday, February 11, 2012

Evol

A game about a woman in a troubled marriage. Words like mistrust and routine drag her down while words like Love and Daughter give her the strength to go on.
Evol is love spelled backwards.


Group Members: One artist (Tiffanie Mang) and Two Designers (Miguel Oliveira and Andrew Dang)
My Role: Programmer
Developed in:  Flash with AS3
Development Period: January 2012
Occasion: Global Game Jam 2012
Play: http://globalgamejam.org/2012/evol

Tuesday, February 7, 2012

Air Raid

A bullet hell shmup.
Other Team Members: 1 Artist (Nolan Robertson)
Developed in: Adobe Flash (AS3)
Development Period: July-August 2010

Engine designed and programmed from scratch by me.

Click Here to Play



Monday, February 6, 2012

Tunnel Fission

Tunnel Fission
A two-player one button game.  Each player uses only one button to cooperatively control the particle.  Move the particle into smaller particles to generate a collision and keep the power on.  Player 1 can activate the top magnet and Player 2 can activate the bottom magnet.  Support for Keyboard or Two XBox 360 controllers.

Group: One other artist (Andrew Dang)
Role: Programmer
Developed in: Microsoft XNA (C#)
Development Period: February 2010
Occasion: Gamma IV One Button Game Competition     ( from  http://www.kokoromi.org/ )




Saturday, February 4, 2012

ShockWave

You can use ShockWaves to move items in your world.  The catch is that these alone do no damage.  Use them to turn objects in the environment into projectiles against your enemies, even turning your own enemy's bullets against him!

Solo Project
Developed in: Microsoft XNA
Development Period: May 2010
Occasion: Project for Video Game Production (USC's ITP 280 Class)



Friday, February 3, 2012

FireFighter

A maze game about saving people from a burning building.  Flames constantly come from the top as you navigate the maze.  Collect the axes to break the wall of the same color to free the trapped person.  Play through 3 stages and save as many people as you can!

Solo Project
Developed in: Adobe Flash (AS3)
Development Period: September 2010
Occasion: Personal Project

Click Here to Play



Thursday, February 2, 2012

StarFox 64 Recreation

A recreation of one of the free-roaming parts of StarFox 64.  Starfox models from google sketchup database. 

Group: Two other programmers
Role: Particle Effects, collision detection, weapons systems, enemy shooting AI
Developed in: Adobe Flash (AS3)
Development Period: September 2010
Occasion: Project for Video Game Programming (USC's ITP 380 class)