Tuesday, December 17, 2013

Miralab

A third person adventure game in which you play as a jellyfish exploring and interacting with dynamic environments.  The focus is on exploration and puzzle solving.

Other Group Members: Team of 7 programmers, 5 designers, many artists
My Role: Camera and Player Movement Controls Engineer
Developed in: Unity, coded in C#
Development Period: Summer 2013 and ongoing
The second USC Advanced Game Project I worked on, shown at Demo Day in December 2013 and final build to be shown at Spring Demo Day in May 2014

Monday, September 30, 2013

House of Cards (game)

A 3D puzzle platformer on iPad. Uses a unique mechanic to build and collapse structures that serve 2 purposes:

(1) A platform to help the main character climb upwards
(2) A building for the non-playable characters in the world who otherwise would not have a place to live or job to work at

The structures must be strategically placed in spots that both allow access to the other characters in the world to use as well as the protagonist you are playing as.

Other Group Members: 4 programmers, 2 designers, several artists
My Role: Lead Engineer (engineering team of 5 USC students)\
Developed in: Unity, coded in C#
Development Period: 2012-2013
Occasion: USC Advanced Game Project shown at USC Spring Demo Day in May 2013