(1) A platform to help the main character climb upwards
(2) A building for the non-playable characters in the world who otherwise would not have a place to live or job to work at
The structures must be strategically placed in spots that both allow access to the other characters in the world to use as well as the protagonist you are playing as.
Other Group Members: 4 programmers, 2 designers, several artists
My Role: Lead Engineer (engineering team of 5 USC students)\
Developed in: Unity, coded in C#
Development Period: 2012-2013
Occasion: USC Advanced Game Project shown at USC Spring Demo Day in May 2013