This game was made in Unreal Engine 3 and released on 5 different platforms (Xbox One, Playstation 4, PC, Xbox 360, Playstation 3). There were 6 programmers total throughout the project but I was one of two working on the project for all 5 chapters.
The technical parts I worked on include:
- Managing of save files
- Console specific code for Achievements/Trophies, Save Files, Controller Input, UI, and more for each of the five consoles
- Lots of tool development for designers and animators, including an automated system to import an animated scene from Maya into the Unreal Engine in two clicks
Starting with Chapter 4 I also worked on puzzle and level design. I was part of the design process from paper prototype to in engine block prototype to scripting final level logic the game shipped with.
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