Monday, October 10, 2016

King's Quest

Immediately after graduating from USC, I got my first full time job in the games industry. For the last three years I have been working at The Odd Gentlemen on a re-imagining of the adventure game King's Quest. It is an episodic adventure game that expands on the lore established in the original series that spanned eight games from 1983 to 1994.




This game was made in Unreal Engine 3 and released on 5 different platforms (Xbox One, Playstation 4, PC, Xbox 360, Playstation 3).  There were 6 programmers total throughout the project but I was one of two working on the project for all 5 chapters.
The technical parts I worked on include:
- Managing of save files
- Console specific code for Achievements/Trophies, Save Files, Controller Input, UI, and more for each of the five consoles
- Lots of tool development for designers and animators, including an automated system to import an animated scene from Maya into the Unreal Engine in two clicks

Starting with Chapter 4 I also worked on puzzle and level design.  I was part of the design process from paper prototype to in engine block prototype to scripting final level logic the game shipped with.

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